I focus on producing 2D content which emphasizes aesthetics and texture. My intent is to carefully create games that do not rapidly age.
Currently, I am working on a large scale physics-based RTS game called 'Those Who Are Sacrificed' (final title pending) about a fictional military fighting a separatist rebellion in a 90s setting.
I have two other side projects in the works, being a medieval city-builder and a falling sand dungeon crawler about fighting fantasy enemies.